I port my game from OpenGL to OpenGL ES. And I need to implement the billboards in ES. How I can do it? I have problem with using glGetFloat to get ModelView matrix. So what is an alternative to get ModelView matrix not using glGetFloat?
OpenGL ES 1.1 supports glGetFloat with the parameter GL_MODELVIEW_MATRIX.
- ben
With API version 1.1 you could use point sprites or direct texture drawing; depending on what your billboards look like.
- HM
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