I’m trying to get a texture to tile across a large triangle strip. In normal OpenGL and on BREW’s OpenGL ES I was able to set the texture coords (the s and t) above the range of 0 to 1 (i.e. 20) to get the texture to tile across the quad. However, on Hybrid’s OpenGL ES Implementation, if I set the texture coord components to anything above 1, the texture just starts warping.
Any idea how to solve this?