Best 3D model format

I assume those of you who develop any serious application use some sort of mesh format. I wonder what the better choice is in this regard. Custom format? Using formats like 3DS seems like overkill for embedded application.

I’m using a derivative of M3D. I wrote a converter from Wavefront OBJ. Plan to hook this up directly as exporter in Maya.

Have you looked at OpenMesh?

  • HM

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