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Thread: Binding a PBuffer to a texture.

  1. #1
    Junior Member
    Join Date
    Mar 2005

    Binding a PBuffer to a texture.

    Is there any way to bind a PBuffer to a texture like "wglBindTexImageARB" does in OpenGL?

  2. #2
    Junior Member
    Join Date
    Sep 2004

    Re: Binding a PBuffer to a texture.

    EGL 1.1 supports this kind of functionality via the eglBindTexImage(), eglReleaseTexImage() etc. API calls. See Chapter 3.6 of the EGL 1.1 spec for details.

    Jasin Bushnaief
    Hybrid Graphics Ltd.

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