Binding a PBuffer to a texture

Is there any way to bind a PBuffer to a texture like “wglBindTexImageARB” does in OpenGL?
:slight_smile:

EGL 1.1 supports this kind of functionality via the eglBindTexImage(), eglReleaseTexImage() etc. API calls. See Chapter 3.6 of the EGL 1.1 spec for details.

Regards,
Jasin

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