Hi all,
I need support in following question:
I tried to use the Vincent-lib in a .Net application, so I took all rendering functions in a c++ dll. Then, I imported this dll (DllImport[]) into a small c# sample application (for PDA). This application passes a HWND-Handle to the dll to init the render stuff. (see code below)
But nothing happens. Is it generally possible to use OpenGL ES in a c# Application? Where can I find informations about this?
I don’t know what you are doing in your dll, but for Windows Mobile rendering only works if done within the WM_PAINT callback.
Also, the rendering context (eglCreateContext) gets associated with the current thread, so if someone swaps out the thread behind you back, this might also lead to this situation.