That’s not you phone. I have slower phone (6600 , 104 mhz cpu vs 123 Mhz on your phone) and I’m getting 15 fps with 1k non-textured but lighted triangles in the frame (and that is not even assmbler optimized, plain C++) with common software rendering, not Gerbera.
<BLOCKQUOTE><font size=“1” face=“Arial, Verdana, Helvetica, sans-serif”>quote:</font><HR>Originally posted by Pablo de Heras Ciechomski: I’ve installed the 3 demos on the hybrid site and the 3 of them run at like 10 fps or lower when displaying around 100 polygons.<HR></BLOCKQUOTE>
Hi Pablo!
The demos on our website (Crime Minister, Love Is a Fix) are doing quite a lot of stuff in addition to rendering (eg. playing music, custom framebuffer effects, etc) Furthermore, the Gerbera version they’re running on is relatively old and hasn’t gone through a lot of optimization. So those particular demos aren’t very suitable for benchmarking Gerbera’s rendering performance.