Problem with pocket pc

Hi to all!
I’m tryng to implemet OpenGL ES on pocket pc emulator with embedded visual c++ 4. But I have a problem: when I compile my app, the emulator starts, when I clic on .exe of my app it seems to start but the only thing that it do is to display the name of the window…my app should draw a triangles,but it not even display the window, only the name of the window in top of emulator!
How can I resolve this problem?

Is there any function in ug library similar to glutTimerFunction?
I need it to update the fps counter on my OpenGL ES project for pocket pc!

You could try win32 function GetTickCount().

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