OpenGLES 1.0 & troubles with pbuffer - HELP

Hi

I use OpenGL ES 1.0 under Gizmondo (system WindowsCE) the opportunity to write at once in битмэп was necessary, but it has appeared that eglCreatePixmapSurface there does not work (is not supported) It was necessary to use Pbuffer - eglCreatePbufferSurface is supported

My initialization of OGLES:

static EGLDisplay  FrameworkGL_Display;
static EGLConfig    FrameworkGL_Config;
static EGLContext   FrameworkGL_Context;
static EGLSurface   FrameworkGL_WindowSurface;

bool GLInitialize()
{
  EGLint configAttribs[] =
  {
    EGL_SURFACE_TYPE,   EGL_PBUFFER_BIT,
    EGL_NONE
  };

  EGLint numConfigs;
  EGLint majorVersion;
  EGLint minorVersion;

  FrameworkGL_Display = eglGetDisplay(EGL_DEFAULT_DISPLAY);

  eglInitialize(FrameworkGL_Display, &majorVersion, &minorVersion);

  eglChooseConfig(FrameworkGL_Display, configAttribs, &FrameworkGL_Config, 1, &numConfigs);

  FrameworkGL_Context = eglCreateContext(FrameworkGL_Display, FrameworkGL_Config, EGL_NO_CONTEXT, NULL);

//  FrameworkGL_WindowSurface = eglCreateWindowSurface(FrameworkGL_Display, FrameworkGL_Config, hWndApp, NULL);

  EGLint Attribs[] =
  {
    EGL_WIDTH, 320,
    EGL_HEIGHT, 240,
    EGL_NONE
  };

  FrameworkGL_WindowSurface = eglCreatePbufferSurface(FrameworkGL_Display, FrameworkGL_Config, Attribs);

  eglMakeCurrent(FrameworkGL_Display, FrameworkGL_WindowSurface, FrameworkGL_WindowSurface, FrameworkGL_Context);

  return true;
}

My Rendering

void Render()
{
  glClearColor(1.0, 1.0, 0, 0);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

  DrawMyObjects();

//  glFinish();
//  eglSwapBuffers(FrameworkGL_GetDisplay(), FrameworkGL_GetSurface());

  EGLBoolean result = eglCopyBuffers(FrameworkGL_GetDisplay(), FrameworkGL_GetSurface(), iMemDC);
  glFlush();

  InvalidateRect(hWndApp, NULL, TRUE);
}
    case WM_PAINT:

      if (gl_bIsInitialized == false)
      {
        gl_hMainDC = BeginPaint( hWnd, &ps );

        iMemDC = CreateCompatibleDC(gl_hMainDC);
        iMemScreen = CreateCompatibleBitmap(gl_hMainDC, GetDeviceCaps(gl_hMainDC, HORZRES), GetDeviceCaps(gl_hMainDC, VERTRES));
        iOldMemScreen = (HBITMAP)SelectObject(iMemDC, iMemScreen);

        gl_bIsInitialized = true;
      }


// test/debug rectangle
      SelectObject(iMemDC, hBrush);
      Rectangle(iMemDC, 40, 40, 280, 200);

      BitBlt(gl_hMainDC, 0, 0, 320, 240, iMemDC, 0, 0, SRCCOPY);

//      EndPaint( hWnd, &ps );

As a result on the screen only a rectangle on a black background - though on idea should be also mine 3d Objects on a yellow background?

Why? HELP

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