Hi there...
As usual, I am working on my Modeller/Viewer...
I am having troubles trying to reproduce one of the features of 3DSMax R3.
You know, those lights that you always see even when you zoom out...
Whatever you do, they always have the same size on the screen... Does anyone know how to reproduce that ?
I guess I have to glScalef before rendering my lights (I render them as spheres...) but I can't seem to find the values to pass to glScalef.
Any help would be welcome...
Eric