i´m making an opengl es app for series 60 but i have low fps
even i´f my triangle count is only 2 triengles, if the screen is filled the application is too slow when i use textures
can this be a problem of texture loading, or even the type of textures i use??
But if load a 3ds model with about 4000 triangles with texture the app is quick.
Only when the screen is filled turns it to slow
Can anyone help me
hav you found a solution for your problem?i am facing teh same bottleneck
can you please post ur solution if there is any?