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Thread: Load '3ds max files' with "openGL ES1.0"

  1. #1

    Load '3ds max files' with "openGL ES1.0"

    Dear All

    I am Software Engineer in Samsung. I have one urgent query.
    In my project I need to load '3ds max files' with "openGL ES1.0".
    please help me.
    its very urgent.

    Ashok Jain

  2. #2
    Dont have one for Ogles!
    The only suggestion i can give you is,
    Download the 3ds loader from the website: (its for OGL) ...

    and port it to Ogles!

    Enjoy the porting!

    BTW, does anyone have a loader for MS3D models on OGL ES????

  3. #3


    i found that loader. but i m not able to load the animation data.
    as input i have 3dsmax files. firstly i m converting that to .3ds files to call in openGL source code. but when i use this loader then i can show static image only. i want to load the animations also.

  4. #4
    Junior Member
    Join Date
    Mar 2005
    If you have 3ds max, you can load your 3ds max files and export them using PVRMAXExport from the PowerVR SDK:

    The SDKs also contain code to load/use the resulting binary (.POD) or header (.H) files.

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