Hi, does anyone know the list of Platforms supported by each OpenGL ES implementations?
For example, I want to start focusing my developments for Windows Mobile platform so I wonder which implementation support Windows Mobiles 2003, 2003SE and 5.0? Does the support also depends on the PocketPC Hardware capabilities (with or without graphics chipset, MMX instructions, etc…) ?
Hybrid just presents a list of supported devices and not a real list of supported OS. Does that mean that not all devices which have the same OS as listed can not work with Hybrid implementation ?
For example, here, does PPC2003SE is supported ? It’s not really clear… How can we make development in a commercial way without knowing the entire list of supported platform/OS/device ?