Hi all guys, I’m a new entry and I’ve a question for you
I need to know the meaning of the GL_ARRAY_BUFFER_BINDING status, I noticed that this status can only be used in the glIsEnabled() function and not in the glEnable() function.
So, what I can control testing the GL_ARRAY_BUFFER_BINDING status with the glIsEnable function? What is its purpose?
“the queriable name of the buffer binding corresponding to the target ARRAY_BUFFER”
GL_ARRAY_BUFFER_BINDING should be queried with glGetIntegerv, not glIsEnabled. It can be used to query the name (GLuint) of the buffer previously bound with glBindBuffer(GL_ARRAY_BUFFER, x).
I controlled the specifications of OpenGL ES 1.1: the GL_ARRAY_BUFFER_BINDING is a present in the glIsEnabled() function and glGetIntegerv is not a function of OpenGL ES.
Look at this link please: http://www.khronos.org/opengles/documen … index.html