ii7017
1
Hi all,
I am trying to use pBuffer as a rendering target. However I do not succeed to use the pBuffer as a texture.
Rendering into the pBuffer works fine and
eglBindTexImage(glesDisplay, eglPBufferSurface, EGL_BACK_BUFFER))
also creates no error.
Has anybody successfully used pBuffer and could give me some working example code?
Thank you in advance…
-Best regards, ii7017-
zaccy
2
Hi!
I think that EGL is very similar to WGL.
I found a source of WGL that maybe you want in EGL.(ref 2)
Please see below.
- http://oss.sgi.com/projects/ogl-sample/ … exture.txt
-
http://www.codesampler.com/oglsrc/oglsrc_7.htm
(Off-screen Rendering Using Pixel Buffers)
- http://www.ati.com/developer/ATIpbuffer.pdf
zaccy
3
Hi, ii7017
You can get EGL window library and samples at http://www.hybrid.fi/main/download/tools.php
God bless you!
system
Closed
4
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