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Thread: Anyone willing to offer pointers on howto-Isometric Engines?

  1. #1
    Junior Member Newbie
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    Anyone willing to offer pointers on howto-Isometric Engines?

    In particular, making a extremely detailed terrain. (not really asking how to do, just some pointers in the right direction)

    General pointers on how to Ultima Online type interfaces, Diablo. I have seen many in directx, but much prefer to use opengl.

    [This message has been edited by James (edited 03-28-2000).]

  2. #2
    Senior Member Regular Contributor Roderic (Ingenu)'s Avatar
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    Re: Anyone willing to offer pointers on howto-Isometric Engines?

    You'll need very detailed textures/bmp to make a very detailed terrain.
    As welle you may require very little tiles/triangles.
    You could use the OpenGL 3d acceleration to optimise your 2d iso engine.

    About the interfaces : Don't really understand what you want...
    In the gfx part it's a simple bmp around the screen.

    hopes it helps.
    -* So many things to do, so little time to spend. *-

  3. #3
    Junior Member Newbie
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    Re: Anyone willing to offer pointers on howto-Isometric Engines?

    I was planning on using 64x64 tiles for landscape and texmap em onto the appropriate landscape areas, but for extremely high detail, it would seem I would eat up triangles quick. Buildings are simple, as well as billboarding trees, but the land itself seems to use alot of tri's.
    My currrent attempt runs much slower than I would like.
    Know of any easy way to do this?

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