i'm confused ... now i was thinking that openvg was sorta like opengl and was an api for accelerating vector graphic processing by using the video card's processor instead of system processor. i'm getting the impression the more i read this site, that it is not ... because there is talk of other projects like rasteroid and amanith. opengl is supported by hardware manufacturers, is openvg the same? or is openvg convert somehow into opengl?
rasteroids says you have to use glut? what's up with that? sorry for the 20 questions, but i don't really feel i'm getting the big picture here ... i like the concept, because vector graphics really holds serious potential for a rebirth of the 2d style, but flash pretty much killed vector graphic gaming industry with slow speed and no support for what features people really want from gaming like networking.
i'm part of fact finding project ... we were looking at using vector graphics in a game, but using flat 3d graphics to take advantage of 3d acceleration.
thanks for any clarification.