Loading 3ds max files using ogles 1.0

hello friends, i am new to ogles. i want to load 3ds max animation using ogles
1.0, i am able to convert 3ds max file into header(.h) file using pvrmaxexport
. now i want to load this header file with (*.bmp) textures into some loader. so that i can view the animation, please suggest me some simple method how to create such loader. and one more thing i can easily compile it in
vc++ 6.0. if someone have such kind of loader please help me.

Since you’re using PVRMaxExport, the PowerVR SDK comes with a library of Tools classes including a POD model loader and a PVR texture loader. You can convert and compress your textures with PVRTexTool.

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