hi all:
does the OpenGL ES 1.0 common-lite profile support floating point data type?(vertex coordinate , normal vector…etc ) or just fixed-point?
i am confuse when read OpenGL ES spec.
hi all:
does the OpenGL ES 1.0 common-lite profile support floating point data type?(vertex coordinate , normal vector…etc ) or just fixed-point?
i am confuse when read OpenGL ES spec.
The common-lite profile does not include support for floating point vertex data.
hi Xmas
so, a common-lite profile render does not need support floating point data? right? only fixed-point data can ‘feed’ into a common-lite profile render??
Yes.
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