Linking with opengl es dll on a device with 3d hardware

Hi all,

I have the o2 xda flame with goforce 5500.
The device comes with 2 dlls: libgles_cm.dll, libegl.dll.
If I’m using a software implementation of opengl es (such as vincent or rasteroid) I suppose to use static libraries on compilation time and then the dll’s are loaded on runtime.
However I want to use the hardware for this device and I couldnt find any implementation for loading those dll’s.

Does anyone know how to do that? (I’m using visual studio 2005 btw).

Thanks.

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