A newbie question. Implementing an OpenGL ES 2.0 library from scratch is a formidable task. It would be very helpful if a reference implementation of OpenGL ES 2.0 over EGL were available. Thus far I have failed to locate such an implementation. I would be grateful if any kind soul could point me to such a thing if it exists at all. What are my alternatives here?
Thanks for responding. I am looking for a software implementation. It need not completely emulate the OpenGL ES 2.0 functionality. I guess I am looking for something which can be used over a raw interface like GAPI or EGL. I am using a custom developed hardware platform (OMAP 2430 + PowerVR MBX VGA Lite). I need an OpenGL 2.0 interface to the MBX lite accelerator.
As you can probably tell I am a complete newbie in this field (but not a newbie programmer / hardware engineer) please feel free to point out if I am not making sense.
Hi Sandeep,
yes, I am working on a version of Vincent supporting OpenGL ES 2.0, and no, I am not targeting the PowerVR accelerator. Any success getting support from Imagination directly?