Im working on the mx31 platform
is there a way to provide anti aliasing while drawing GL_TRIANGLES?
Am able to get lines anitialiased using LINE_SMOOTH, but not triangles. Is there a way?
Im working on the mx31 platform
is there a way to provide anti aliasing while drawing GL_TRIANGLES?
Am able to get lines anitialiased using LINE_SMOOTH, but not triangles. Is there a way?
You have to open a proper EGL context, specifying multisamples.
You can refer to the code from a recent post of mines: http://www.khronos.org/message_boards/v … .php?t=991
Hope it will help you.
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