Anti Aliased triangles

Im working on the mx31 platform

is there a way to provide anti aliasing while drawing GL_TRIANGLES?

Am able to get lines anitialiased using LINE_SMOOTH, but not triangles. Is there a way?

You have to open a proper EGL context, specifying multisamples.
You can refer to the code from a recent post of mines: http://www.khronos.org/message_boards/v … .php?t=991

Hope it will help you.

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