There are many solutions for displaying 3D content in web browsers.
But they are all high-level interfaces, tying the content-provider
to fixed (proprietary or free) 3D data formats (VRML, X3D, ...)

User-interaction is only possible in predefined ways
and there is zero to some humbling degree of scripting possible.

That's why all current and past 3D web-browser plugins have failed to
sophisticated game and visualization applications running within
browsers yet.

The logical consequence is to go one step back, from high-level
to low-level APIs (anyone remembers the old Direct3D Retained Mode vs
Immediate Mode?).

What we need is something like a "DirectX for web-browsers" that
us to write full fledget games and other 3D-applications with
compiled native code as we do for standalone-applications.
The only difference would be that it runs in a brows-plugin-frame
of in an operating system window.

Suggested Features:

* Info-API (what os, browser, cpu-architecture etc.)
* Mechanism for downloading and updating appropriate executable
binaries (platform...)
* Signing of executable binaries
* (User-)Configurable local cache for downloaded data
* Something like WGL/GLX for the web-browser environment (BGL?)
* OpenGL for rendering
* OpenAL for sound
* Something like Open Input (OpenIN) for listening to input devices
* Access to the DOM of the embedding web-page

What do you think about that?

I have started a google-group for centralized discussion:

-Erik Unger