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Thread: OpenBE - Open Browser Embedding

  1. #1
    Junior Member
    Join Date
    Oct 2007

    OpenBE - Open Browser Embedding

    There are many solutions for displaying 3D content in web browsers.
    But they are all high-level interfaces, tying the content-provider
    to fixed (proprietary or free) 3D data formats (VRML, X3D, ...)

    User-interaction is only possible in predefined ways
    and there is zero to some humbling degree of scripting possible.

    That's why all current and past 3D web-browser plugins have failed to
    sophisticated game and visualization applications running within
    browsers yet.

    The logical consequence is to go one step back, from high-level
    to low-level APIs (anyone remembers the old Direct3D Retained Mode vs
    Immediate Mode?).

    What we need is something like a "DirectX for web-browsers" that
    us to write full fledget games and other 3D-applications with
    compiled native code as we do for standalone-applications.
    The only difference would be that it runs in a brows-plugin-frame
    of in an operating system window.

    Suggested Features:

    * Info-API (what os, browser, cpu-architecture etc.)
    * Mechanism for downloading and updating appropriate executable
    binaries (platform...)
    * Signing of executable binaries
    * (User-)Configurable local cache for downloaded data
    * EGL for initialization
    * OpenGL for rendering
    * OpenAL for sound
    * Something like Open Input (OpenIN) for listening to input devices
    * Access to the DOM of the embedding web-page

    What do you think about that?

    I have also started a google-group for centralized discussion:


  2. #2
    Junior Member
    Join Date
    Dec 2009

    OpenBE Open Browser Embedding

    Hello all.

    Ive a movie with four buttons that open a new browser window. Four buttons - four windows.

    On HTML we used this code: OpenBrWindowpage.htm,default,width=300,height=300

    How can I make something similar on Flash?


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  1. OpenBE - Open Browser Embedding
    By glErik in forum OpenGL ES
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