I have a strange problem. I have been using the OpenGL | ES 2.0 emulator form Imagination. I'm trying to debug and "profile" with glslDevil to see where the most of the energy goes and witch calls are the most frequent.
What happends is that the glGetError() is called after allmost every call to a OpenGL function. That is a bit strange because I don't call it anywhere.
My question is now if the emulator wrapper to the desktop api puts in those calls. Is there a debug mode in the library? How is it then disabled?
This is what the statistics looks like:
Anyone have a clue?