I am currently developing an application which renders both OpenGL-ES and OpenVG on the same surface, using their own contextes through EGL (GL-ES for the actual game rendering, VG is used for the HUD). While developing in Debug mode, it runs fine, but when i run the Release mode, it doesnt show the OpenVG context, and the OpenGL-ES context sometimes flickers whilst it runs.
I am using Microsoft Visual Studio 2003 (C/C++), Rasteroid 3.1, using all the libraries and headers provided in this package. Has anyone had the same problem, and if you have do you know why this is happening...
Thank you for your time my developing friends