using the light: For every face is necessary to specify a normal? there is a way to avoid this?
thanx…
Gius
using the light: For every face is necessary to specify a normal? there is a way to avoid this?
thanx…
Gius
No, the lighting calculation needs a normal. Why would you want to avoid this?
Because if i have a scene with a large numebr of items? i need to set a normal for every item??
Thanx
can anyone help me?
If you want your objects appear lit, then you must set the normal of each vertex.
I have no idea.
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