a question about glTexImage2D

HI ALL:

i have a question about how to implemente glTexImage2D function,
because the parameter ‘format’ and the parameter ‘internalformat’ must be the same,

should i copy texture data form the last parameter into a OpenGL ES internal texture buffer? or just record the address and access texture data from this address?

The implementation needs to copy the texture data to an internal buffer.

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