Hello,
I have to deal with all objects of my scene and I have some questions on that :
What data structure ? I understood that octrees were faster to build than BSP and that BSPs were practical for static objects. So as I am doing a 3D engine (a beginning of 3D engine), I really don’t know which choose.
I want to do the frustum culling with the tree, so how can I know if a leaf (with these objects) is in the frustum ?
Is it easy to refresh (or rebuild) an octree in case of dynamic objects ?
Since I have posted this, I have found some explanations on it and I don’t know what kind of scene I will have to display so I will implement the octree solution now (maybe with 2 octrees like you said) and I will see later.