i am working with OpenGL Es in Symbian 9.1. In my application, every frame i have a bitmap.
I need to use it as the background. I would like to render on it some 3D graphics and then put it on the screen, but i don't know how to do.
My phone (N73) seems to not support pixmap surfaces. I would like to avoid the use of a texture in order to put the bitmap on the screen (the bitmap is 320x240 and the maximum texture size is 256x256).