Is there something like wglGetProcAddress/glXGetProcAddress for Mac OS X?
-Lev
Is there something like wglGetProcAddress/glXGetProcAddress for Mac OS X?
-Lev
Not supplied by Apple. You can use something like this, though:
void* myglGetProcAddress(const char* procName) { static CFBundleRef openGLBundle = NULL; if (openGLBundle == NULL) { openGLBundle = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); } CFStringRef functionName = CFStringCreateWithCString(NULL, procName, kCFStringEncodingASCII); void* function = CFBundleGetFunctionPointerForName(openGLBundle, functionName); CFRelease(functionName); return function; }
Warning, I didn’t test that code before posting it, though I only edited it slightly from a working example
If the extension you’re trying to use is available on all versions of Mac OS X you want your program to run on, you don’t need that function – you can just link directly to the extension functions.
You can also look at the Mach-O commands for symbol management if you are using dyld.
There should be a Q&A posted shortly covering this for Carbon and Cocoa. Check <http://developer.apple.com/opengl> in the next few days.
Originally posted by Lev:
[b]Is there something like wglGetProcAddress/glXGetProcAddress for Mac OS X?
-Lev[/b]
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