I have a querie regarding synchronization using eglWaitNative and eglWaitClient.
I have two processes in which process A does GL related processing and process B does native processing on a native Pixmap surface. Now the issue is can I use the standard egl apis eglWaitNative and eglWaitClient to accomplish the synchronization? In which I might define my own way of locking and unlocking when the rendering is happening on the buffer. If this can be used, can someone suggest the sequence in which these api's can be called in both process A and process B.
Thanks and Regards,