HI !
I am trying to port a game on openGl-es, am stuck in the process with
glPushAttrib(GL_TEXTURE_BIT)
I made many unsucessfull attempts to replace it but everytime the result is missing text in the menue and many other things
Below is a replacement i have used for glPushAttrib(GL_LIGHTING_BIT | GL_DEPTH_BUFFER_BIT);
which is working fine but i am not able to find a similar replacement in glPushAttrib(GL_TEXTURE_BIT)
Please help
/**********************************/
GLboolean was_enabled ;
glPushAttrib(GL_LIGHTING_BIT | GL_DEPTH_BUFFER_BIT);
was_enabled = glIsEnabled (GL_COLOR_MATERIAL | GL_COLOR_MATERIAL_FACE | GL_LIGHT_MODEL_LOCAL_VIEWER | GL_LIGHT_MODEL_TWO_SIDE | GL_LIGHTING);
if (was_enabled)
{
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_COLOR_MATERIAL_FACE);
glEnable(GL_LIGHT_MODEL_LOCAL_VIEWER);
glEnable(GL_LIGHT_MODEL_TWO_SIDE);
glEnable(GL_LIGHTING);
}
else
{
glDisable (GL_LIGHTING | GL_DEPTH_TEST);
}
/*********************************/
thanking you in anticipation