Question 1:
if I define a cubic Bézier segment as a path, I need to use the following vgHardwareQuery function to check whether it can be accelerated in hardware. The return value will be VG_HARDWARE_ACCELERATED or VG_HARDWARE_UNACCELERATED. Correct?
VGHardwareQueryResult vgHardwareQuery(VGHardwareQueryType key, VGint setting)
Is there any hardware that can return VG_HARDWARE_ACCELERATED? or is there any hardware can support bezier-based acceleration?
Question 2:
OpenVG provides hardware acceleration for Bezier-based graphics for the first time to provide fluidly interactive performance at very low power levels.
Does this mean that all previous libraries,like OpenGL…, does not support bezier-based acceleration??