Is there any good way to load textures, such as .jpg or .bmp etc?
There isn’t any built-in file-format loaders in OpenGL ES, if that’s what you’re asking. You must implement loaders for the file-formats you wish to support yourself, and pass the images to glTexImage2D. Libraries like libpng and jpeglib should help you out.
ty, got it to work with ijl .
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