Show texture with vertex array routine

Hi Everybody; I’m a new guy in that community.

Well; I have a little trouble dudes; I want show each texture for each object to show. I have a file with 3000 records; each record is a object to draw in the scene; and everything will be to draw with a vertex array routine. O.k I do it that; with a vertex array routine. The problem is so; only show one texture for all the records. All the time the pointer go to the first place and show the first texture for all the objects.

How I can show all the textures for each record…?

Thanks from Buenos Aires; Argentina.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.