I have a question regarding how EGL is implemented on Windows CE devices. When you create a window surface and do an eglSwapBuffers, does EGL end up just doing a BitBlt into the window’s DC using plain old GDI calls?
Thanks,
-Niall
I have a question regarding how EGL is implemented on Windows CE devices. When you create a window surface and do an eglSwapBuffers, does EGL end up just doing a BitBlt into the window’s DC using plain old GDI calls?
Thanks,
-Niall