OpenGL ES beginner question

Hallo folks,

I’m new to OpenGL ES and have to develop a computer graphic application on my mobile phone.
I started OpenGL development several years ago and therefore are familiar with computer graphic stuff.
However, I don’t get how to start with OpenGL ES.

My mobile device is the new Toshiba TG01 running with windows mobile 6.1.
My main problem is that I don’t know how to get access to the hardware gpu of the TG01 using the OpenGL ES API?
Because I known that the TG01 has a GPU providing support for ES 2.0…
I searched the web and found several open source libraries like http://www.vincent3d.com.
However my impression is that these libraries are software implementations only?
Is this true? Or does e.g. vincent use the hardware functionality if available? I could not found any information about this topic in the web.

Is there any homepage facing all these questions? Or does anyone know a nice tutorial about how to start with OpenGL ES on windows mobile?

Thanks very much for your help,
Cheers
Jan

There’s some code at
http://people.csail.mit.edu/kapu/book/M … d_M3G.html, in particular at http://people.csail.mit.edu/kapu/book/G … ve-src.zip, that has sample projects on several platforms (desktop Windows, S60 2nd ed, S360 3rd ed, and UIQ3).

I don’t think Vincent ever uses HW even if available. The device SDK needs to expose OpenGL ES API for application developers to be able to access HW acceleration on any device.

Kari Pulli

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