Normalization Cube Maps

hey,

ppl hav asked which is better, normalize() or Normalization CubeMap Lookups before…but the best answer ive seen (which i dont think is good enough) is basically ‘its up to u’.

does anyone hav any stats etc, if u plan on giving me that answer :smiley:

thanks for any answer…Twixn

Take a look at this whitepaper and demo: http://developer.nvidia.com/object/normalization_heuristics.html

Thanks for that, just what i wanted :slight_smile: … while im here, i hav another question…Can i use a VBO to store data to be used as a vertex attribute for GLSL? because i hav Tangent and BiNormal data stored as VBO’s, and i was wondering if i can use Vertex Attributes, or do i hav to use them as TexCoordinates??

Originally posted by Twixn:
because i hav Tangent and BiNormal data stored as VBO’s, and i was wondering if i can use Vertex Attributes, or do i hav to use them as TexCoordinates??
It’s up to you :wink:
You can use vertex attribs and you can you texture coordinates when working with VBOs. Both will do it.

haha thanks :slight_smile: I was just wondering before i tried. thanks again!

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