I will appreciate your expert comments on the following issue.

I am looking into adobe flash content rendering using OVG accelerators on embedded platforms. OVG APIs are floating point and so is flash (.swf) content (as far as i understand). These combined, it seems to me there is a problem in embedded space where CPUs are not strong and FPU is often missing. Suppose we only manipulate bitmaps and glyphs. Unless there is a way to calculate all transformation matrices (let's assume the bitmaps are always rendered in predefined locations and orientations, such as is the case of cover flow UI) "offline", I doubt we can get fair framerate.