Results 1 to 7 of 7

Thread: Lumina GLSL IDE

  1. #1
    Senior Member Regular Contributor oc2k1's Avatar
    Join Date
    Jan 2007
    Location
    germany
    Posts
    170

    Lumina GLSL IDE

    I've released a new version of my platform independent GLSL IDE.

    OpenGL 2.0 is required (GLSL, VBOs and FBOs have to be supported)

    Download:
    http://sourceforge.net/project/showf...roup_id=186618

    It's important to read the (first) tutorials:
    http://lumina.sourceforge.net/?id=17
    That describes how the script language could be used for setting up the rendering parameters. There are some examples file included:

    gears.lum -> simple example that should run on every GPU

    shadow2.lum -> 8 lightsources with dual parabolic shadows. Didn't run on ATI cards...

    deferred.lum -> basic setup for deferred rendering. Didn't run on ATI cards too...

    brdf.lum -> simple BRDF example (needs 2 factorized BRDF textures)

    Some feed back would be nice.

  2. #2
    Senior Member Regular Contributor oc2k1's Avatar
    Join Date
    Jan 2007
    Location
    germany
    Posts
    170

    Re: Lumina GLSL IDE

    I've released a new version.
    New features:

    Code cleanup
    Point sprites
    Texture object improvements (Linear filter bugfix and new functions to set the clamp modes)

  3. #3
    Senior Member Regular Contributor
    Join Date
    Sep 2000
    Location
    Inside an xbox
    Posts
    279

    Re: Lumina GLSL IDE

    Nice!

  4. #4
    Senior Member Regular Contributor oc2k1's Avatar
    Join Date
    Jan 2007
    Location
    germany
    Posts
    170

    Re: Lumina GLSL IDE

    I've released a new source version. The windows version will follow in a short time.

    New features:

    Blenderexporter that creates Lumina files.
    Print to texture. (for text rendering shader)
    Particle systems with vertexshader texture lookup.
    Copy Texture to VBO (untested)
    Pointsprites API simplified
    Drag&drop tree restructuring.

    I've add also some new tutorials.

  5. #5
    Senior Member Regular Contributor oc2k1's Avatar
    Join Date
    Jan 2007
    Location
    germany
    Posts
    170

    Re: Lumina GLSL IDE

    New version is out.
    Lumina-0.2.0 supports bonesystems. An armature object calculates the CPU side stuff, that can be passed to the Vertexshader as quaternion+joint or matrix array.

    http://sourceforge.net/project/showf...roup_id=186618

  6. #6
    Senior Member Regular Contributor oc2k1's Avatar
    Join Date
    Jan 2007
    Location
    germany
    Posts
    170

    Re: Lumina GLSL IDE

    I've released a new source code version...
    now the lum files can store textures (without format limits, except for depthcomponents and RGBA2)

  7. #7
    Senior Member Regular Contributor oc2k1's Avatar
    Join Date
    Jan 2007
    Location
    germany
    Posts
    170

Similar Threads

  1. Updating legacy GLSL shaders to modern GLSL
    By cappah78 in forum OpenGL: Advanced Coding
    Replies: 4
    Last Post: 12-09-2016, 05:35 PM
  2. GLSL.hpp - GLSL emulation library
    By Yandersen in forum OpenGL: GLSL
    Replies: 0
    Last Post: 01-11-2015, 09:59 PM
  3. Lumina-0.2.7
    By oc2k1 in forum OpenGL: GLSL
    Replies: 1
    Last Post: 11-19-2007, 04:37 PM
  4. New Lumina version
    By oc2k1 in forum OpenGL: GLSL
    Replies: 0
    Last Post: 09-18-2007, 09:00 PM
  5. GLSL vs. Cg (with GLSL profile)
    By robosport in forum OpenGL: GLSL
    Replies: 4
    Last Post: 03-28-2007, 02:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Proudly hosted by Digital Ocean