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Thread: glTexCoordPointer question

  1. #1
    Junior Member
    Join Date
    Oct 2009

    glTexCoordPointer question

    What is the bounds of the texture coordinates?

    I thought the bounds were 0.0 ... 1.0 but I have some code here that works on GL 2.0 despite all of it's values being greater than 1.0

    Then when I port this code to GL ES 1.0 it does not map texture coordinates properly. (It is possible the GL ES implementation is buggy, but I would like to be certain I am passing valid values to it before I draw conclusions.)

    So are the bounds 0.0 ... 1.0? If not, how does GL handle values > than 1.0?

  2. #2
    Junior Member
    Join Date
    Oct 2009

    Re: glTexCoordPointer question

    Texture bounds are usually 0.0 ... 1.0, even if it's not square.

    If you go beyond those bounds, I think texture will wrap when using glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_{S,T}, GL_REPEAT).

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