One common problem for people starting out in a new language is finding snippets of code to do specific simple tasks. A while back a friend of mine set up a “Cookbook” wiki to help people learning IronPython and it turned out to be very useful to a lot of people. So I’ve set up something similar for WebGL. It’s only got a few recipes so far, but I’ll be adding to it as I develop my tutorials – and if you have something you’d like to add, you’re very welcome to do so!
I’m writing a series of lessons on the same site, but I see that there’s no link from the cookbook – whoops! I’ll fix that, but in the meantime here’s a direct link: http://learningwebgl.com/lessons/
I don’t think so. WebGL is basically JavaScript bindings for OpenGL ES 2.0.
So I use hi level language ( JavaScript ) and it changes those calls to some hardware calls via browser? and can we get full perfomance? Is there any documentation about that technical aspect?