Like if the version of Minefield (and apparently Chrome) that I’m using are too recent to be compatible (syntax-wise) with most of the WebGL examples published on the web…
Makes sense?
Thanks for the heads-up about that. The problem you’re seeing is because the WebGL API changed recently – a class called CanvasFloatArray was renamed WebGLFloatArray – and the stuff in my examples list pre-dates that change. I’ll update the list to point to newer examples.
Minefield seems to cope with the bouncing mandelbrot cubes.
But in the dancing solar-system example: no sun. Seems like a shader issue…
Note that I could not manage to get anything to work with Chrome yet (latest version, correct command-line parameters…)
Does it mean that most of the Windows developers rely on Minefield?
I’ve updated my “getting started” page to give links to demos that I’ve checked definitely work with the latest Minefield: http://learningwebgl.com/blog/?p=11#examples. (I’ve kept a list of older ones that no longer work, but with a note saying that they don’t.)
I think most people do rely on Minefield, but I’m a bit surprised nothing’s working for you with Chrome. I just checked with the dev channel version (currently version 4.0.249.25), and all of the links on my updated getting started page worked apart from Cube Defense (though there was no audio on the musical solar system). All of the lessons worked too.
Did you install Chrome using one of the methods on my “getting started” page, or from somewhere else?