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Thread: OpenGL SC implementation

  1. #1
    Junior Member
    Join Date
    Dec 2009

    OpenGL SC implementation

    I am planning to implement OpenGL SC for a hardware accelerated 3D Graphics controller. I want to know how to start with it. Is there any implementation guide available?

    Hopefully looking forward for any replies.

  2. #2
    Senior Member
    Join Date
    May 2008

    Re: OpenGL SC implementation

    I say your implementation would very much depend on the environment you're developing for. With out those details any references I point you to, could be quite irrelevant, or just confuse you more.

  3. #3
    Junior Member
    Join Date
    Oct 2012

    Re: OpenGL SC implementation

    from what i cn tell about GL implementations is that the context ends up eing the interface to the functions, like a class or interface type or array of function pointers so the functions ae accessible through that. It also seems to me that drivers implement the whole library each having sw and hw bits which may differ in ratio from driver to driver.


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