Results 1 to 3 of 3

Thread: OpenGL SC implementation

  1. #1
    Newbie Newbie
    Join Date
    Dec 2009

    OpenGL SC implementation

    I am planning to implement OpenGL SC for a hardware accelerated 3D Graphics controller. I want to know how to start with it. Is there any implementation guide available?

    Hopefully looking forward for any replies.

  2. #2
    Senior Member Regular Contributor
    Join Date
    May 2008

    Re: OpenGL SC implementation

    I say your implementation would very much depend on the environment you're developing for. With out those details any references I point you to, could be quite irrelevant, or just confuse you more.

  3. #3
    Senior Member Regular Contributor Lucretia's Avatar
    Join Date
    Oct 2012

    Re: OpenGL SC implementation

    from what i cn tell about GL implementations is that the context ends up eing the interface to the functions, like a class or interface type or array of function pointers so the functions ae accessible through that. It also seems to me that drivers implement the whole library each having sw and hw bits which may differ in ratio from driver to driver.


Similar Threads

  1. Looking for Implementation. OpenGL ES
    By LeoDan in forum OpenGL ES
    Replies: 2
    Last Post: 12-02-2008, 01:30 PM
  2. OpenGL-ES/EGL implementation
    By Sandro in forum OpenGL ES
    Replies: 4
    Last Post: 07-14-2008, 08:43 AM
    By Arun in forum OpenGL ES
    Replies: 8
    Last Post: 03-03-2008, 08:40 AM
  4. MS OpenGL implementation
    By devdept in forum OpenGL: Advanced Coding
    Replies: 22
    Last Post: 11-21-2007, 04:11 AM
  5. OpenGL ES implementation
    By killerkid in forum OpenGL ES
    Replies: 0
    Last Post: 10-06-2002, 09:39 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Proudly hosted by Digital Ocean