OpenGL SC implementation

I am planning to implement OpenGL SC for a hardware accelerated 3D Graphics controller. I want to know how to start with it. Is there any implementation guide available?

Hopefully looking forward for any replies.

I say your implementation would very much depend on the environment you’re developing for. With out those details any references I point you to, could be quite irrelevant, or just confuse you more.

from what i cn tell about GL implementations is that the context ends up eing the interface to the functions, like a class or interface type or array of function pointers so the functions ae accessible through that. It also seems to me that drivers implement the whole library each having sw and hw bits which may differ in ratio from driver to driver.

Luke