I’m trying to disable “Perspective Correction” in my implementation using “glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_FASTEST)”, but it seems like not working…
I have same image with both “glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_FASTEST)” and “glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST)”…
The image always looked like having “Perspective Correction”…
How can I disable “Perspective Correction” on “libGLESv1_CM.dll” made by ARM…