I’m having a somewhat hard time here. I’ve never used ES, (and I’m not magnificent at GL, but I’m learning) and now I’ve got a few lines of OpenGL code that’s supposed to be used by ES. Of course, some of the lines don’t work and I honestly don’t have a clue what to do!
For reference’s sake, the lines are:
glClearDepth
glLoadMatrixD
I’ve also got some GLUT code that I haven’t the foggiest what to do with. Any point in the right direction would be extremely helpful.
I looked in the docs and found glClearDepthf and glClearDepthh in ES, but no reference to the original glClearDepth, and I’m not sure if it’s the same thing, or even what the difference between f and x is!
Thanks a lot for any help anybody.